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What is the future of viewing experiences?

Television viewing used to be an activity which usually involved the whole family, who'd come together to enjoy a movie or a show together.

 

This has changed drastically over the past few years. Now, most if not all family members possess a smartphone, tablet or a laptop, enabling them to stream shows and movies of their choice. Increasingly, machine learning algorithms are also playing a key role in our viewing habits, offering personalised suggestions on what to watch. 

 

February 20, 2018

Feb 20, 2018

Entertainment

What is the future of viewing experiences?

Television viewing used to be an activity which usually involved the whole family, who'd come together to enjoy a movie or a show together.

 

This has changed drastically over the past few years. Now, most if not all family members possess a smartphone, tablet or a laptop, enabling them to stream shows and movies of their choice. Increasingly, machine learning algorithms are also playing a key role in our viewing habits, offering personalised suggestions on what to watch. 

 

February 20, 2018

Apr 11, 2016

Entertainment

Making Connected Toys

Think back to your childhood, and almost all of us wished we could talk to our favourite toy. Imagine them eagerly asking questions and learning our names, and in return answering our questions and sharing nice stories with us. That’s the promise of connected toys today.

April 11, 2016

Jul 27, 2015

Entertainment

Five ways to use technology to enhance customer experience at zoos

Zoos have long been an important source of entertainment and information for children, educating them about various animals and birds that cannot be found in the densely populated concrete jungles we live in. But for some reason, the excitement of seeing and learning about animals and birds gradually wanes as children grow into adults.

 

July 27, 2015

Mar 25, 2015

Entertainment

Using Second Screen Mobile Apps To Interact With Television Viewers

Television is arguably one of the most revolutionary products of the 20th century. All over the world, the way in which audiences consumed content and entertainment changed. This not only paved the way for millions of hours worth of incredible television series and shows, created by unbelievably imaginative writers, it also enabled businesses and marketers to reach consumers at a very personal level. Empowered by this technology, they were virtually given the opportunity to showcase their products and services in the homes of television owners.

 

March 25, 2015

Mar 04, 2015

Entertainment

Rise of Gaming Companion Apps

The concept of a second screen has become increasingly sophisticated since the release of Smartphones. Initially, the idea centred around individuals searching for information on a mobile device – such as details about a movie or a television show - while viewing the show on television. As the use of second screens gained in popularity, television networks and production houses began to fund, develop and release mobile/tablet applications to enhance the viewer experience. We at hedgehog lab, for example, had the privilege of creating the companion app for Channel 4’s Jamie’s 15-Minute Meals. Viewers could interact with their mobile application while watching the show, to get the recipe, find out more, and unlock each recipe’s video after it was broadcasted on television.

 

March 04, 2015

FREE WHITEPAPER

Challenges and opportunities in ARToolKit development.

The explosive rise of augmented reality presents a number of opportunities and challenges for developers. Learn more about the technicalities of AR and AR applications, as well as:

• AR development software such as ARKit, ARCore, Daqri-ARToolkit and more.
• The industries AR applications will transform.
•  Considerations in building an AR Toolkit.
• The future of AR development.
Get your free whitepaper here